Hoisting does not exist in JavaScript

April 13th, 2021 - Neil Hanak

1. What is hoisting?

Hoisting is the term used to reference how JavaScript appears to move declarations to the top of the current scope.

Consider the following legal JavaScript code:

1 2 3 x = 1; console.log(x); var x;

Notice how we are able to access x on line 1 and 2, even though x was not declared until line 3. The common explanation is that the declaration of x was hoisted (moved to the top of the current scope), and that is why we are able to use it.

2. Why doesn't hoisting exist?

Hoisting is actually just a metaphor for what is going on behind the scenes in the JavaScript Engine. Rightly or wrongly, it was decided by the community that a simple explanation would be more easily understandable than getting into the nitty gritty details of what JavaScript is actually doing. However, this handwaving can cause bugs and confusion if you don't know what JavaScript is actually doing.

For example, consider the following code and try to guess what is logged to the console:

1 2 3 4 5 6 7 8 var person = "Neil" function namePerson(){ console.log(person); var person = "Jimmy"; } namePerson();

If you guessed that the above code logs out "Neil" or "Jimmy", you would be wrong. The above code, when executed, logs out undefined.

It is easy to make mistakes like this if you actually think JavaScript is moving your code around as is proposed by hoisting. There is however an easy way to predict the output of this code, as we'll learn below.

3. Behind the scenes of hoisting

Understanding the inner workings of hoisting requires you to be aware of two things:

1. JavaScript is a two pass system. It has a compilation phase followed by an execution phase.

2. Scope and identifiers are defined in the compilation phase and then used in the execution phase.

To understand what is going on in the compilation and execution phases, I am going to use a metaphor. In this metaphor, scopes are colored buckets, and identifiers are colored marbles. The compilation phase sets up the buckets and marbles, and the execution phase uses those buckets and marbles. Using this metaphor, we are going to walk through the compilation and execution phase of the code above as if it were a dialogue.

4. Compilation Phase Dialogue

1 2 3 4 5 6 7 8 var person = "Neil" function namePerson(){ console.log(person); var person = "Jimmy"; } namePerson();

Compiler: Hey red bucket, do you have a red marble called person?

Global Scope (Red Bucket): Hey compiler, I do not have a red marble called person, but I will make one and put it in my bucket.

1 2 3 4 5 6 7 8 var person = "Neil" function namePerson(){ console.log(person); var person = "Jimmy"; } namePerson();

Compiler: Hey red bucket, do you have a red marble called namePerson?

Global Scope (Red Bucket): Hey compiler, I do not have a red marble called namePerson, but I will make one and put it in my bucket.

1 2 3 4 5 6 7 8 var person = "Neil" function namePerson(){ console.log(person); var person = "Jimmy"; } namePerson();

Compiler: Hey blue bucket, do you have a blue marble called person?

namePerson Scope (Blue Bucket): Hey compiler, I do not have a blue marble called person, but I will make one and put it in my bucket.

5. Execution Phase Dialogue

1 2 3 4 5 6 7 8 var person = "Neil" function namePerson(){ console.log(person); var person = "Jimmy"; } namePerson();

JavaScript Engine: Hey red bucket, do you have a red marble called person?

Global Scope (Red Bucket): Hey JavaScript Engine, I have a red marble called person, here you go.

JavaScript Engine: Thank you, I will put the value "Neil" into that red marble.

1 2 3 4 5 6 7 8 var person = "Neil" function namePerson(){ console.log(person); var person = "Jimmy"; } namePerson();

JavaScript Engine: Hey red bucket, do you have a red marble called namePerson?

Global Scope (Red Bucket): Hey JavaScript Engine, I have a red marble called namePerson, here you go

JavaScript Engine: Thank you, I will invoke this red marble called namePerson

1 2 3 4 5 6 7 8 var person = "Neil" function namePerson(){ console.log(person); var person = "Jimmy"; } namePerson();

JavaScript Engine: Hey blue bucket, do you have a blue marble called person?

namePerson Scope (Blue Bucket): Hey JavaScript Engine, I have blue marble called person, here you go

JavaScript Engine: Thank you, I will pass this blue marble into console.log

1 2 3 4 5 6 7 8 var person = "Neil" function namePerson(){ console.log(person); var person = "Jimmy"; } namePerson();

JavaScript Engine: Hey blue bucket, do you have a blue marble called person?

namePerson Scope (Blue Bucket): Hey JavaScript Engine, I have blue marble called person, here you go

JavaScript Engine: Thank you, I will put "Jimmy" into this blue marble

5. Putting it all together

The reason the code we went through step by step logs undefined to the console is because, while the blue bucket had a blue marble called person at line 4 in the execution phase, the blue marbles contents were not initialized at that point and so it contained the value undefined. At no point did JavaScript move code around like is suggested in hoisting.

6. Conclusion

What is termed hoisting is actually a consequence of JavaScript being far more like a compiled language than an interpreted language. Like other compiled languages, JavaScript is a two pass system with a compilation and execution phase. Stepping through these phases with the colored buckets and marbles metaphor shows that hoisting does not actually exist in JavaScript - JavaScript never moves your code around. Instead, JavaScript sets up the scopes and identifiers in the compilation phase, and then these scopes and identifiers are available for use in the execution phase. While hoisting does not exist in JavaScript, it is a nice mental shorthand to explain why you can use identifiers before they are declared, as long as you understand what is actually going on. Now that you are armed with a clearer mental representation of what hoisting actually entails, you will create less bugs and be a more effective programmer.